Page 1 of 1
11325 - This Means War!
Posted: Tue Oct 30, 2007 11:45 am
by rio
This problem looks simple, and the coding was not so complex, but getting WA..
Re-read the problem description few times, but I think my interpretation of the game rule is correct..
Is there a tricky test case ?
Thanks in advance.
----
Rio
Posted: Tue Oct 30, 2007 10:05 pm
by sclo
The most tricky thing is the end condition:
Normally, when a war is started, the current and the next 3 cards of each player are discarded into the center.
Note that war can't be started with the very last card.
Otherwise if a war is started with the last i card i>=2, then the next min(i-2,3) cards are discarded.
Other than that, I just used backtracking with some greedy stuff.
Posted: Wed Oct 31, 2007 3:46 am
by rio
Thanks sclo. I got AC.
I am stupid

I was discarding min(3,i-2) week cards when war occur.
After all, I noticed that this choice is not optimal, and also there was no need to actually discard.
----
Rio
Posted: Fri Nov 09, 2007 1:15 pm
by Vendetta
would you please give me a random input and output ?

(the bigger, the better)
i can't understand why i'm getting wrong answer
Posted: Sat Nov 10, 2007 5:52 am
by Vendetta
got AC
a real stupid mistake

Re: 11325 - This Means War!
Posted: Tue Oct 13, 2015 12:28 pm
by red_apricot
The judge I/O is incomplete. For example, for input
Code: Select all
1
3S 7H KD 4S 6S AD 7D 4C AS JD 2H 3C 4H 2C 7C AH 5S 2D 6C 8S AC 5C 7S KS QC TD
my Accepted program outputs "no", but uvatoolkit yields "yes".