Search found 111 matches

by arsalan_mousavian
Thu Mar 09, 2006 7:10 pm
Forum: Volume 110 (11000-11099)
Topic: 11010 - Tic-Tac-Tough
Replies: 20
Views: 7249

is there any greedy aproach for taking optimized strategy in choosing board to play ?
thanks in advance
by arsalan_mousavian
Thu Mar 09, 2006 7:07 pm
Forum: Volume 110 (11000-11099)
Topic: 11010 - Tic-Tac-Tough
Replies: 20
Views: 7249

i havn't solved this problem actually , but i think you need shortcut to solve it because of the part of the problem statement ("If a player (temporarily) has no moregames on his pile when it is his turn" )
by arsalan_mousavian
Wed Mar 08, 2006 7:51 pm
Forum: Volume 110 (11000-11099)
Topic: 11008 - Antimatter Ray Clearcutting
Replies: 81
Views: 39906

can some body give me a hint about solving this problem with DP ?
thanx
by arsalan_mousavian
Sun Feb 12, 2006 7:03 am
Forum: Volume 109 (10900-10999)
Topic: 10992 - The Ghost of Programmers
Replies: 36
Views: 17835

thanks mf , i got AC :lol:
by arsalan_mousavian
Sat Feb 11, 2006 7:36 pm
Forum: Volume 109 (10900-10999)
Topic: 10992 - The Ghost of Programmers
Replies: 36
Views: 17835

10992 - The Ghost of Programmers

hi
can anybody give me some tricky i/o ? cause i got WA on this problem :(
thanks in advance
by arsalan_mousavian
Tue Jan 31, 2006 10:13 am
Forum: Volume 102 (10200-10299)
Topic: 10228 - Star not a Tree?
Replies: 4
Views: 2638

:lol:

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