i am not sure abt the algo u r using to get the word changed.. can u plz xplain the same un little more detail..serur wrote:You can dispense with edit distance altogether - just try to modify each word and see what comes of it. I'm the first in the ranklist.
Search found 7 matches
- Mon Mar 02, 2009 8:58 am
- Forum: Volume 6 (600-699)
- Topic: 671 - Spell checker
- Replies: 27
- Views: 15321
Re:
- Thu Feb 26, 2009 12:37 pm
- Forum: Volume 8 (800-899)
- Topic: 879 - Circuit Nets
- Replies: 11
- Views: 6589
Re: 879 - Circuit Nets--RTE??
/*Sushil Kumar Singh */
#include <cassert>
#include <cctype>
#include <cfloat>
#include <cmath>
#include <cstdarg>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <climits>
#include <algorithm>
#include <bitset>
#include <complex>
#include <deque>
#include <functional>
#include ...
#include <cassert>
#include <cctype>
#include <cfloat>
#include <cmath>
#include <cstdarg>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <climits>
#include <algorithm>
#include <bitset>
#include <complex>
#include <deque>
#include <functional>
#include ...
- Fri Feb 13, 2009 4:15 pm
- Forum: Volume 106 (10600-10699)
- Topic: 10610 - Gopher and Hawks
- Replies: 29
- Views: 17634
Re: 10610 - Gopher and Hawks
#include<iostream>
#include<vector>
#include<algorithm>
#include<cmath>
#include<sstream>
#include<queue>
using namespace std;
struct point
{
double x,y;
};
int main()
{
double speed, tim;
cin>>speed>>tim;
while(speed!=0 && tim!=0)
{
tim*=60.0000000;
vector<point>v;
double maxi=tim*speed ...
#include<vector>
#include<algorithm>
#include<cmath>
#include<sstream>
#include<queue>
using namespace std;
struct point
{
double x,y;
};
int main()
{
double speed, tim;
cin>>speed>>tim;
while(speed!=0 && tim!=0)
{
tim*=60.0000000;
vector<point>v;
double maxi=tim*speed ...
- Sat Aug 16, 2008 11:25 am
- Forum: Volume 3 (300-399)
- Topic: 311 - Packets
- Replies: 29
- Views: 21005
Re: 311 - Packets y TLE????
here is the source code
#include<iostream>
#include<fstream>
#include<cmath>
#include<algorithm>
#include<iterator>
#include<stack>
#include<list>
#include<queue>
#include<set>
#include<string>
#include<map>
#include<functional>
#include<utility>
#include<vector>
#include<deque>
#include<iomanip ...
#include<iostream>
#include<fstream>
#include<cmath>
#include<algorithm>
#include<iterator>
#include<stack>
#include<list>
#include<queue>
#include<set>
#include<string>
#include<map>
#include<functional>
#include<utility>
#include<vector>
#include<deque>
#include<iomanip ...
- Sat Aug 16, 2008 9:36 am
- Forum: Volume 3 (300-399)
- Topic: 311 - Packets
- Replies: 29
- Views: 21005
Re: 311 - Packets
can ny1 xplain me plz...
how cum the output of 1 2 3 0 0 0 be 1
i think i din't get the question well
reply urgently needed folks
i have already so many WA's
plz
how cum the output of 1 2 3 0 0 0 be 1
i think i din't get the question well
reply urgently needed folks
i have already so many WA's
plz
- Sat Aug 09, 2008 10:01 am
- Forum: Volume 7 (700-799)
- Topic: 739 - Soundex Indexing
- Replies: 39
- Views: 18017
739 sm1 plz help me.. got loads of PE
#include <vector>
#include <list>
#include <map>
#include <set>
#include <deque>
#include <stack>
//#include <bitset>
#include <algorithm>
#include <functional>
#include <numeric>
#include <utility>
//#include <sstream>
#include <iostream>
#include <iomanip>
#include <cstdio>
#include <cmath ...
#include <list>
#include <map>
#include <set>
#include <deque>
#include <stack>
//#include <bitset>
#include <algorithm>
#include <functional>
#include <numeric>
#include <utility>
//#include <sstream>
#include <iostream>
#include <iomanip>
#include <cstdio>
#include <cmath ...
- Sun Jul 27, 2008 3:23 pm
- Forum: Volume 5 (500-599)
- Topic: 587 - There's treasure everywhere!
- Replies: 37
- Views: 6930
Re: 587 WA sm1 plz solve it...
#include<iostream>
#include<fstream>
#include<cmath>
#include<algorithm>
#include<iterator>
#include<stack>
#include<list>
#include<queue>
#include<set>
#include<string>
#include<map>
#include<functional>
#include<utility>
#include<vector>
#include<deque>
#include<iomanip>
typedef long long LL ...
#include<fstream>
#include<cmath>
#include<algorithm>
#include<iterator>
#include<stack>
#include<list>
#include<queue>
#include<set>
#include<string>
#include<map>
#include<functional>
#include<utility>
#include<vector>
#include<deque>
#include<iomanip>
typedef long long LL ...