Search found 37 matches

by CMG
Thu Dec 11, 2008 1:21 am
Forum: Volume 102 (10200-10299)
Topic: 10270 - Bigger Square Please...
Replies: 25
Views: 14886

Re: 10270 - Bigger Squares Please

Amazingly I found a couple places of improvement in my code above that resulted in about a 45% faster program. I updated the code in my post above, I edited 'tile' slightly by adding an extra else statement, and I also edited 'getMax' slightly by precalculating the startup maxvalue at the current po...
by CMG
Mon Dec 08, 2008 3:59 am
Forum: Volume 102 (10200-10299)
Topic: 10270 - Bigger Square Please...
Replies: 25
Views: 14886

Re: 10270 - Bigger Squares Please

This is my java code without my GUI stuff with it to view the squares once completed. public BSP(int squareSize) { this.squareSize = squareSize; squareGrid = new int[squareSize*squareSize]; amounts = new int[squareSize]; solution = new int[squareGrid.length]; calcDist = new int[squareGrid.length]; f...
by CMG
Mon Dec 08, 2008 1:08 am
Forum: Volume 102 (10200-10299)
Topic: 10270 - Bigger Square Please...
Replies: 25
Views: 14886

Re: 10270 - Bigger Squares Please

Hi poixp, You did a good job with the techniques you supplied. I have enjoyed this problem for quite some time and my solving program uses most all of those to find minimal solutions. My tip is to remove #5 in your list as there are minimal solutions that don't use a square of size 1, which are 19,3...
by CMG
Tue Feb 12, 2008 4:34 am
Forum: Volume 113 (11300-11399)
Topic: 11376 - Tilt!
Replies: 40
Views: 12101

(x,y) xth row yth column is correct.

If you have an error then it is probably related to something else in the logic part of the code.
by CMG
Mon Feb 11, 2008 11:54 pm
Forum: Volume 113 (11300-11399)
Topic: 11376 - Tilt!
Replies: 40
Views: 12101

everything looks good, just make sure the program uses the cordinates given as row column and not column row.
by CMG
Sat Feb 09, 2008 9:30 pm
Forum: Volume 113 (11300-11399)
Topic: 11376 - Tilt!
Replies: 40
Views: 12101

The few places I ran into RE with this problem was reading the goal cordinates in the wrong order. I also missed the fact that goal cordinates can have 2 digits. The last place I had trouble with RE was related to reading the cordinates wrong, and happened when the program would check a square that ...
by CMG
Wed Jan 16, 2008 7:38 am
Forum: Volume 113 (11300-11399)
Topic: 11392 - Binary*3 Type Multiple
Replies: 14
Views: 6612

O(n)? I don't see any relationship between the numbers and their answers, other than the fact that at some point when you reach an odd prime number that hasn't been used in the factors of the previous answers its answer will be p-1 p-1 0. What am I missing that makes this problem easy to calculate?
by CMG
Wed Jan 09, 2008 1:31 am
Forum: Volume 113 (11300-11399)
Topic: 11376 - Tilt!
Replies: 40
Views: 12101

I think they finally got around to fixing it cause I got accepted now :). I however don't understand why my implementation of a priority queue for A* got WA. I assume it's because it returns a non lexigraphic solution. Shouldn't the priority queue be sorted by depth+heruistic, and if that is equal t...
by CMG
Tue Jan 08, 2008 4:18 am
Forum: Volume 113 (11300-11399)
Topic: 11376 - Tilt!
Replies: 40
Views: 12101

Kinda weird, but my code keeps getting RTE now. I have changed my code to make it A*, and im fairly certain it works. Has the input set changed at all? And if it has is there an error in it? Can you guys submit again to see if you get RTE as well?
by CMG
Mon Jan 07, 2008 9:50 am
Forum: Volume 113 (11300-11399)
Topic: 11382 - Fear of The Dark
Replies: 8
Views: 3117

Care to elaborate any? Binary search of what?
by CMG
Mon Jan 07, 2008 7:39 am
Forum: Volume 113 (11300-11399)
Topic: 11382 - Fear of The Dark
Replies: 8
Views: 3117

Yes, thats implied in the problem and my thoughts above. My major problem is how to exactly figure out the minimum angle needed to kill all ghosts for any test case after the intial setup is complete like in my last graph. It can turn out to be a lot more complicated than the one in the test case.
by CMG
Mon Jan 07, 2008 1:33 am
Forum: Volume 113 (11300-11399)
Topic: 11382 - Fear of The Dark
Replies: 8
Views: 3117

11382 - Fear of The Dark

I have been trying for a while now to find the best way to do this problem. :o. The way I am thinking about doing this problem is as follows: Read a ghost's posistion, check and see if this ghost is independent from all other ghosts. I define independent as that its angle between its two points from...
by CMG
Sat Jan 05, 2008 8:09 am
Forum: Volume 113 (11300-11399)
Topic: 11376 - Tilt!
Replies: 40
Views: 12101

I also tried but the hueristic I came up with only reduced the end node count by about 3%. Not enough to improve time by much, specially since it takes extra implementation to add in the hueristic.
by CMG
Wed Jan 02, 2008 8:36 am
Forum: Volume 113 (11300-11399)
Topic: 11376 - Tilt!
Replies: 40
Views: 12101

Well I improved upon my program, and made a BFS solution that can solve the 53 step maze in ~11s. Not sure if Ill be able to improve it without fully understanding how to add the hueristic function into my program without killing it :) (I have tried adding some hueristic but so far it doesn't work i...
by CMG
Mon Dec 31, 2007 11:31 pm
Forum: Volume 113 (11300-11399)
Topic: 11376 - Tilt!
Replies: 40
Views: 12101

Ok I have a decent understanding of how A* works. Another helpful site I found was http://www.policyalmanac.org/games/aStarTutorial.htm . The problem I am having now is figuring out how to use it for multiple goals, which I don't see being easy to do.

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