Search found 8 matches
- Wed Dec 28, 2016 9:33 pm
- Forum: Volume 101 (10100-10199)
- Topic: 10141 - Request for Proposal
- Replies: 44
- Views: 17604
Re: 10141 - Request for Proposal
This statement is likely incorrect: "All requirements are from the RFP requirement list, and no requirements are duplicated." My input was finally accepted only after I removed checks preventing from counting duplicate features and counting features which are not on requirements list. So b...
- Tue May 31, 2016 12:44 am
- Forum: Volume 101 (10100-10199)
- Topic: 10135 - Herding Frosh
- Replies: 33
- Views: 13943
Re: 10135 - Herding Frosh
I am lost. Every single test in this thread. Lots of tests I invented myself. Thousands and thousands of random tests - everything matches with what uDebug produces and everything seems to work fine. And yes, I don't print additional line after input. But still - WA. I am very frustrated. Here is th...
- Fri Nov 13, 2015 10:24 pm
- Forum: Volume 100 (10000-10099)
- Topic: 10039 - Railroads
- Replies: 20
- Views: 9026
Re: 10039 - Railroads
Spent 6 hours fixing bugs, the final bug was misreading following: After each scenario print a blank line. Lots of problems here on UVA ask to print blank line between testcases, so this is what my template did by default and I didn't even think about double checking that. On a good side after all o...
- Tue Sep 29, 2015 9:42 pm
- Forum: Volume 117 (11700-11799)
- Topic: 11769 - All Souls Night
- Replies: 0
- Views: 2537
Re: 11769 - All Souls Night
Hello, I have strong reasons to believe that some of the test input violates the following: "They will be positioned in such a way that there won't be more than 3 souls in any polygonal face of the veil." I struggled with this problem for hours and, though my code produced exactly the same...
- Tue Sep 22, 2015 12:28 am
- Forum: Volume 117 (11700-11799)
- Topic: 11796 - Dog Distance
- Replies: 0
- Views: 1010
Re: 11796 - Dog Distance
Can somebody say anything about below? I think I can change it slightly to improve precision, but through random testing I went through hundreds and hundreds of testcases and didn't have any differences compared to uDebug. Either I have some very stupid mistake, or authors of this problem actually f...
- Sat Feb 14, 2015 11:56 am
- Forum: General
- Topic: On 0.000 running time.
- Replies: 4
- Views: 6841
Re: On 0.000 running time.
Thanks, brianfry713. I've seen lots of questions on "0.000 vs 0.008 debate" - my question is different. My claim is that the tasks I listed could not potentially be solved neither with 0.000 nor with 0.040, and even 0.100 is very doubtful. While there are submissions which claim to do just...
- Fri Feb 13, 2015 12:04 pm
- Forum: General
- Topic: On 0.000 running time.
- Replies: 4
- Views: 6841
On 0.000 running time.
Hi, I noticed that in every single problem top of the statistics board is occupied by bunch of people with 0.000 (or close to 0) running time. I mean every problem, even I have know clue on even if it is ever possible to achieve 0.000 time. Just as an example, you can look at the following problems:...
- Thu Aug 21, 2014 12:07 am
- Forum: Volume 11 (1100-1199)
- Topic: 1171 - Board Games
- Replies: 0
- Views: 385
1171 - Board Games
Just a quick note for those solving above problem. I wish I knew it before I started, as problem statement is loosely specified in my opinion. I would provide only information which I think should have been included in problem statement, so there is not spoiler alert. - the game does not end when yo...