Search found 3 matches

by Ultras
Sun Aug 27, 2006 1:51 am
Forum: Volume 1 (100-199)
Topic: 114 - Simulation Wizardry
Replies: 80
Views: 16356

but the catch here is that you _only_ hit the bumper if the life total _after_ moving is still positive.

I can't say that i understood this totally...
but this is right sequence, how it working:

if (a[NextPoint.x][NextPoint.y].is==true){ // next point is bumper
Ball.lifes--;
if (Ball.lifes ...
by Ultras
Fri Aug 18, 2006 10:27 pm
Forum: C++
Topic: access to a vector witout ->at() function;
Replies: 5
Views: 3441

cout<<(*v)[2]
its working thanks.
but cout<<v[2] is not.
by Ultras
Fri Aug 18, 2006 9:59 pm
Forum: C++
Topic: access to a vector witout ->at() function;
Replies: 5
Views: 3441

access to a vector witout ->at() function;

Hi all.
For example we have:
#include <iostream>
#include <vector>

using namespace std;
void myFunction(vector<int> *v);


int main(void){


vector<int> a;
a.push_back(10);
a.push_back(20);
a.push_back(30);
a.push_back(40);
myFunction(&a);

system("PAUSE");
}



void myFunction(vector<int ...

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